AI Insights · Timothy · April 2022
Top 5 Otome Games on Android in Oman - Q1 2022
Explore the performance of the top 5 otome games on the Android platform in Oman during the first quarter of 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 showcased varying performance trends for the top 5 otome games on the Android platform in Oman. Here’s a detailed look at how these games fared in terms of downloads, revenue, and active users.
スタンドマイヒーローズ from coly Inc. experienced notable fluctuations in weekly revenue. The game saw a significant peak of approximately $375 in the week of March 7, following a steady increase from $41 in the final week of February. Despite these peaks, the revenue saw declines in several weeks, demonstrating a highly variable trend.
Tears of Themis by COGNOSPHERE PTE. LTD. showed more consistent but modest performance. Weekly downloads peaked at 37 in the week of January 24 and saw smaller peaks in subsequent weeks, with a notable decline towards the end of the quarter. Weekly revenue was relatively low, peaking at $67 at the start of the quarter and generally staying below $50 for most weeks. Active users saw an initial increase, peaking at 39 in late January, before stabilizing around 26 by the end of March.
CYBIRD's IkemenSengoku Otome Anime Game had limited data, but it showed some early activity. Weekly downloads peaked at 12 in mid-January before settling down to 9 by January 24. Revenue was minimal, with only a few weeks reporting any earnings, peaking at $9.
Chatlinx Otome Love Story Game from Webelinx Games demonstrated a strong start in weekly downloads, peaking at 305 in the week of January 24 before gradually declining to 62 by the end of March. Revenue was minimal but saw a small peak of $5 in mid-March. Active users mirrored the download trend, starting at 75 and peaking at 283 in January before declining to 112 by the end of the quarter.
Lastly, Memories: My Story, My Choice by Agate Games showed very limited activity with weekly downloads peaking at 13 in mid-March. The game generated minimal revenue, peaking at $8 in late March.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.